fix mouse wheel scroll, cleanup imgui

This commit is contained in:
Alex Yatskov 2019-01-06 17:11:22 -08:00
parent 6faac2f08e
commit fa830ec9c8
3 changed files with 13 additions and 17 deletions

View File

@ -152,16 +152,8 @@ func ProcessEvent(event sdl.Event) (bool, error) {
switch event.GetType() {
case sdl.MOUSEWHEEL:
wheelEvent := event.(*sdl.MouseWheelEvent)
if wheelEvent.X > 0 {
imguiState.imguiIo.MouseDelta.x++
} else if wheelEvent.X < 0 {
imguiState.imguiIo.MouseDelta.x--
}
if wheelEvent.Y > 0 {
imguiState.imguiIo.MouseDelta.y++
} else if wheelEvent.Y < 0 {
imguiState.imguiIo.MouseDelta.y--
}
imguiState.imguiIo.MouseWheelH += C.float(wheelEvent.X)
imguiState.imguiIo.MouseWheel += C.float(wheelEvent.Y)
return true, nil
case sdl.MOUSEBUTTONDOWN:
buttonEvent := event.(*sdl.MouseButtonEvent)

View File

@ -10,22 +10,22 @@ import (
"github.com/FooSoft/lazarus/math"
)
func DialogBegin(label string) bool {
func Begin(label string) bool {
labelC := C.CString(label)
defer C.free(unsafe.Pointer(labelC))
return bool(C.igBegin(labelC, nil, 0))
}
func DialogEnd() {
C.igEnd()
}
func Button(label string) bool {
labelC := C.CString(label)
defer C.free(unsafe.Pointer(labelC))
return bool(C.igButton(labelC, C.ImVec2{}))
}
func End() {
C.igEnd()
}
func Image(texture graphics.Texture) {
ImageSized(texture, texture.Size())
}
@ -41,6 +41,10 @@ func ImageSized(texture graphics.Texture, size math.Vec2i) {
)
}
func SameLine() {
C.igSameLine(0, -1)
}
func SliderInt(label string, value *int, min, max int) bool {
labelC := C.CString(label)
defer C.free(unsafe.Pointer(labelC))

View File

@ -66,7 +66,7 @@ func (s *scene) Advance() error {
}
}
imgui.DialogBegin("DC6 Viewer")
imgui.Begin("DC6 Viewer")
imgui.Image(s.texture)
direction := s.animation.Directions[directionIndex]
if imgui.SliderInt("Direction", &directionIndex, 0, len(s.animation.Directions)-1) {
@ -79,7 +79,7 @@ func (s *scene) Advance() error {
if imgui.Button("Exit") {
platform.WindowSetScene(nil)
}
imgui.DialogEnd()
imgui.End()
if directionIndex != s.directionIndex || frameIndex != s.frameIndex {
s.directionIndex = directionIndex