work in progress on dcc decoder
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301512515b
commit
9fa47841fe
@ -2,7 +2,7 @@ package dcc
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import (
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"encoding/binary"
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"fmt"
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"errors"
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"io"
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"github.com/FooSoft/lazarus/streaming"
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@ -11,11 +11,11 @@ import (
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type Sprite struct {
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}
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type extents struct {
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x1 int32
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y1 int32
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x2 int32
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y2 int32
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type bounds struct {
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x1 int
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y1 int
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x2 int
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y2 int
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}
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type fileHeader struct {
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@ -40,6 +40,12 @@ type directionHeader struct {
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CodedBytesBits uint8
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}
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type direction struct {
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header directionHeader
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frames []frame
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bounds bounds
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}
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type frameHeader struct {
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Variable0 uint32
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Width uint32
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@ -49,7 +55,11 @@ type frameHeader struct {
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OptionalBytes uint32
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CodedBytes uint32
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FrameBottomUp bool
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Extents extents
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}
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type frame struct {
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header frameHeader
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bounds bounds
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}
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func NewFromReader(reader io.ReadSeeker) (*Sprite, error) {
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@ -58,6 +68,7 @@ func NewFromReader(reader io.ReadSeeker) (*Sprite, error) {
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return nil, err
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}
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var directions []direction
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for i := 0; i < int(fileHead.DirCount); i++ {
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var offsetDir uint32
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if err := binary.Read(reader, binary.LittleEndian, &offsetDir); err != nil {
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@ -73,9 +84,11 @@ func NewFromReader(reader io.ReadSeeker) (*Sprite, error) {
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return nil, err
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}
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if err := readDirection(reader, fileHead); err != nil {
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dirData, err := readDirection(reader, fileHead)
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if err != nil {
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return nil, err
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}
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directions = append(directions, *dirData)
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if _, err := reader.Seek(offset, io.SeekStart); err != nil {
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return nil, err
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@ -85,7 +98,7 @@ func NewFromReader(reader io.ReadSeeker) (*Sprite, error) {
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return nil, nil
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}
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func readDirectionHeader(bitReader *streaming.BitReader) *directionHeader {
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func readDirectionHeader(bitReader *streaming.BitReader) directionHeader {
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var dirHead directionHeader
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dirHead.CodedSize = uint32(bitReader.ReadUint(32))
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@ -99,10 +112,10 @@ func readDirectionHeader(bitReader *streaming.BitReader) *directionHeader {
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dirHead.OptionalBytesBits = uint8(bitReader.ReadUint(4))
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dirHead.CodedBytesBits = uint8(bitReader.ReadUint(4))
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return &dirHead
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return dirHead
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}
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func readFrameHeader(bitReader *streaming.BitReader, dirHead directionHeader) *frameHeader {
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func readFrameHeader(bitReader *streaming.BitReader, dirHead directionHeader) frameHeader {
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var frameHead frameHeader
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frameHead.Variable0 = uint32(bitReader.ReadUintPacked(int(dirHead.Variable0Bits)))
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@ -114,24 +127,75 @@ func readFrameHeader(bitReader *streaming.BitReader, dirHead directionHeader) *f
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frameHead.CodedBytes = uint32(bitReader.ReadUintPacked(int(dirHead.CodedBytesBits)))
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frameHead.FrameBottomUp = bitReader.ReadBool()
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return &frameHead
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return frameHead
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}
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func readDirection(reader io.ReadSeeker, fileHead fileHeader) error {
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func readFrameHeaders(bitReader *streaming.BitReader, fileHead fileHeader, dirHead directionHeader) ([]frameHeader, error) {
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var frameHeads []frameHeader
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for i := 0; i < int(fileHead.FramesPerDir); i++ {
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frameHead := readFrameHeader(bitReader, dirHead)
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if err := bitReader.Error(); err != nil {
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return nil, err
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}
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if frameHead.OptionalBytes != 0 {
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return nil, errors.New("optional frame data not supported")
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}
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if frameHead.FrameBottomUp {
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return nil, errors.New("bottom-up frames are not supported")
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}
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frameHeads = append(frameHeads, frameHead)
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}
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return frameHeads, nil
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}
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func readDirection(reader io.ReadSeeker, fileHead fileHeader) (*direction, error) {
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bitReader := streaming.NewBitReader(reader)
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dirHead := readDirectionHeader(bitReader)
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if err := bitReader.Error(); err != nil {
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return err
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return nil, err
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}
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frameHead := readFrameHeader(bitReader, *dirHead)
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if err := bitReader.Error(); err != nil {
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return err
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frameHeads, err := readFrameHeaders(bitReader, fileHead, dirHead)
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if err != nil {
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return nil, err
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}
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fmt.Printf("%+v\n", dirHead)
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fmt.Printf("%+v\n", frameHead)
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var dirData direction
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for i, frameHead := range frameHeads {
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frameData := frame{
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header: frameHead,
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bounds: bounds{
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x1: int(frameHead.OffsetX),
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y1: int(frameHead.OffsetY) - int(frameHead.Height) + 1,
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x2: int(frameHead.OffsetX) + int(frameHead.Width),
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y2: int(frameHead.OffsetY) + 1,
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},
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}
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return nil
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dirData.frames = append(dirData.frames, frameData)
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if i == 0 {
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dirData.bounds = frameData.bounds
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} else {
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if dirData.bounds.x1 > frameData.bounds.x1 {
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dirData.bounds.x1 = frameData.bounds.x1
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}
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if dirData.bounds.y1 > frameData.bounds.y1 {
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dirData.bounds.y1 = frameData.bounds.y1
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}
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if dirData.bounds.x2 < frameData.bounds.x2 {
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dirData.bounds.x2 = frameData.bounds.x2
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}
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if dirData.bounds.y2 < frameData.bounds.y2 {
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dirData.bounds.y2 = frameData.bounds.y2
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}
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}
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}
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return &dirData, nil
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}
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