platform cleanup
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5eeb5b6b3e
commit
1c7fdda65f
@ -14,7 +14,7 @@ var (
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ErrWasNotInit = errors.New("platform was not initialized")
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)
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var state struct {
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var singleton struct {
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isInit bool
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windows []*Window
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}
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@ -28,7 +28,7 @@ type Scene interface {
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}
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func Init() error {
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if state.isInit {
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if singleton.isInit {
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return ErrAlreadyInit
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}
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@ -42,29 +42,29 @@ func Init() error {
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return err
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}
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state.isInit = true
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singleton.isInit = true
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return nil
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}
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func Shutdown() error {
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if !state.isInit {
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if !singleton.isInit {
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return ErrWasNotInit
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}
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for _, w := range state.windows {
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for _, w := range singleton.windows {
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if err := w.Destroy(); err != nil {
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return err
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}
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}
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state.windows = nil
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state.isInit = false
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singleton.windows = nil
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singleton.isInit = false
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return nil
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}
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func CreateWindow(title string, width, height int, scene Scene) (*Window, error) {
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if !state.isInit {
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if !singleton.isInit {
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return nil, ErrWasNotInit
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}
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@ -73,13 +73,13 @@ func CreateWindow(title string, width, height int, scene Scene) (*Window, error)
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return nil, err
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}
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state.windows = append(state.windows, window)
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singleton.windows = append(singleton.windows, window)
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return window, err
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}
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func ProcessEvents() error {
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if !state.isInit {
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if !singleton.isInit {
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return ErrWasNotInit
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}
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@ -87,9 +87,11 @@ func ProcessEvents() error {
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advanceWindows()
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for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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if !processEvent(event) {
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switch event.(type) {
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case *sdl.QuitEvent:
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running = false
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break
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default:
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processWindowEvents(event)
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}
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}
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@ -100,23 +102,13 @@ func ProcessEvents() error {
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}
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func advanceWindows() {
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for _, window := range state.windows {
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for _, window := range singleton.windows {
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window.advance()
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}
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}
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func processEvent(event sdl.Event) bool {
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for _, window := range state.windows {
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handled, _ := window.processEvent(event)
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if handled {
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return true
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}
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}
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switch event.(type) {
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case *sdl.QuitEvent:
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return false
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default:
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return true
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func processWindowEvents(event sdl.Event) {
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for _, window := range singleton.windows {
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window.processEvent(event)
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}
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}
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@ -1,6 +1,8 @@
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package platform
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import (
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"errors"
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"github.com/FooSoft/lazarus/math"
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"github.com/FooSoft/lazarus/platform/imgui"
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"github.com/go-gl/gl/v2.1/gl"
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@ -75,6 +77,18 @@ func (w *Window) Destroy() error {
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}
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w.sdlWindow = nil
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index := -1
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for i, window := range singleton.windows {
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if w == window {
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index = i
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}
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}
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if index < 0 {
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return errors.New("platform does not contain window to destroy")
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}
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singleton.windows = append(singleton.windows[:index], singleton.windows[index+1:]...)
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return nil
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}
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