lazarus/platform/platform.go

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package platform
import (
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"errors"
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"runtime"
"time"
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"github.com/FooSoft/lazarus/platform/imgui_backend"
"github.com/go-gl/gl/v2.1/gl"
"github.com/veandco/go-sdl2/sdl"
)
var (
ErrAlreadyInit = errors.New("platform is already initialized")
ErrWasNotInit = errors.New("platform was not initialized")
)
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var state struct {
isInit bool
windows []*Window
}
type Scene interface {
Init(window *Window) error
Advance(window *Window) error
Shutdown(window *Window) error
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}
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func Init() error {
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if state.isInit {
return ErrAlreadyInit
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}
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runtime.LockOSThread()
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if err := sdl.Init(sdl.INIT_VIDEO); err != nil {
return err
}
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if err := gl.Init(); err != nil {
return err
}
if err := imgui_backend.Init(); err != nil {
return err
}
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state.isInit = true
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return nil
}
func Shutdown() error {
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if !state.isInit {
return ErrWasNotInit
}
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for _, w := range state.windows {
if err := w.Destroy(); err != nil {
return err
}
}
if err := imgui_backend.Shutdown(); err != nil {
return err
}
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state.windows = nil
state.isInit = false
return nil
}
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func ProcessEvents() error {
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if !state.isInit {
return ErrWasNotInit
}
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for running := true; running; {
advanceWindows()
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for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
if !processEvent(event) {
running = false
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break
}
}
<-time.After(time.Millisecond * 25)
}
return nil
}
func CreateWindow(title string, width, height int, scene Scene) (*Window, error) {
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if !state.isInit {
return nil, ErrWasNotInit
}
window, err := newWindow(title, width, height, scene)
if err != nil {
return nil, err
}
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state.windows = append(state.windows, window)
return window, err
}
func advanceWindows() {
for _, window := range state.windows {
window.advance()
}
}
func processEvent(event sdl.Event) bool {
handled, _ := imgui_backend.ProcessEvent(event)
if handled {
return true
}
switch event.(type) {
case *sdl.QuitEvent:
return false
}
return true
}