Fix bug handling plugins with no Process method

This commit is contained in:
Alex Yatskov 2021-04-10 10:21:03 -07:00
parent 9aba24e892
commit a197b40f61

View File

@ -96,14 +96,14 @@ func (context *Context) step() {
go func() { go func() {
defer wg.Done() defer wg.Done()
for inputFile := range context.inputFiles { for inputFile := range context.inputFiles {
accept := processor != nil
var fileFilters []Filter var fileFilters []Filter
fileFilters = append(fileFilters, context.fileFilters...) fileFilters = append(fileFilters, context.fileFilters...)
if filter != nil { if filter != nil {
fileFilters = append(fileFilters, filter) fileFilters = append(fileFilters, filter)
} }
var accept bool
if processor != nil {
for _, fileFilter := range fileFilters { for _, fileFilter := range fileFilters {
if accept, err = fileFilter.Accept(inputFile); err != nil { if accept, err = fileFilter.Accept(inputFile); err != nil {
context.goldsmith.fault(fileFilter.Name(), inputFile, err) context.goldsmith.fault(fileFilter.Name(), inputFile, err)
@ -113,6 +113,7 @@ func (context *Context) step() {
break break
} }
} }
}
if accept { if accept {
if _, err := inputFile.Seek(0, os.SEEK_SET); err != nil { if _, err := inputFile.Seek(0, os.SEEK_SET); err != nil {