Fix bugs when opening multiple windows
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d08d2510e7
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@ -31,6 +31,8 @@ import sys
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from operator import itemgetter
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from time import time
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from unicodedata import normalize
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from random import choices
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from string import ascii_letters
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#
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@ -1043,7 +1045,6 @@ class AnkiConnect:
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self.collection().models.setCurrent(model)
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self.collection().models.update(model)
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closeAfterAdding = False
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if note is not None and 'options' in note:
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if 'closeAfterAdding' in note['options']:
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@ -1051,8 +1052,13 @@ class AnkiConnect:
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if type(closeAfterAdding) is not bool:
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raise Exception('option parameter \'closeAfterAdding\' must be boolean')
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addCards = 'foobar'
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if closeAfterAdding:
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# an "AddCards" dialogue, that closes when you add a note
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randomString = ''.join(choices(ascii_letters, k=10))
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windowName = 'AddCardsAndClose' + randomString
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class AddCardsAndClose(aqt.addcards.AddCards):
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def __init__(self, mw):
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@ -1061,42 +1067,21 @@ class AnkiConnect:
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self.addButton.setShortcut(aqt.qt.QKeySequence("Ctrl+Return"))
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def _addCards(self):
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self.editor.saveAddModeVars()
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note = self.editor.note
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note = self.addNote(note)
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if not note:
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return
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aqt.utils.tooltip(_("Added"), period=500)
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# stop anything playing
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anki.sound.clearAudioQueue()
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self.onReset(keep=True)
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self.mw.col.autosave()
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super()._addCards()
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self.reject()
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def _reject(self):
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anki.hooks.remHook('reset', self.onReset)
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anki.hooks.remHook('currentModelChanged', self.onModelChange)
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anki.sound.clearAudioQueue()
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self.removeTempNote(self.editor.note)
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self.editor.cleanup()
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self.modelChooser.cleanup()
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self.deckChooser.cleanup()
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self.mw.maybeReset()
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aqt.utils.saveGeom(self, "add")
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aqt.dialogs.markClosed("AddCardsAndClose")
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aqt.qt.QDialog.reject(self)
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savedMarkClosed = aqt.dialogs.markClosed
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aqt.dialogs.markClosed = lambda _: savedMarkClosed(windowName)
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super()._reject()
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aqt.dialogs.markClosed = savedMarkClosed
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aqt.dialogs._dialogs['AddCardsAndClose'] = [AddCardsAndClose, None]
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addCards = aqt.dialogs.open('AddCardsAndClose', self.window())
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aqt.dialogs._dialogs[windowName] = [AddCardsAndClose, None]
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addCards = aqt.dialogs.open(windowName, self.window())
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else:
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addCards = aqt.dialogs.open('AddCards', self.window())
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editor = addCards.editor
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ankiNote = editor.note
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addCards.activateWindow()
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editor = addCards.editor
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ankiNote = editor.note
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if note is not None:
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if 'fields' in note:
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for name, value in note['fields'].items():
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if name in ankiNote:
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@ -1107,9 +1092,47 @@ class AnkiConnect:
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ankiNote.tags = note['tags']
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editor.updateTags()
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# if Anki does not Focus, the window will not notice that the
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# fields are actually filled
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addCards.setAndFocusNote(editor.note)
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# if Anki does not Focus, the window will not notice that the
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# fields are actually filled
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aqt.dialogs.open(windowName, self.window())
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addCards.setAndFocusNote(editor.note)
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elif note is not None:
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currentWindow = aqt.dialogs._dialogs['AddCards'][1]
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def openNewWindow():
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addCards = aqt.dialogs.open('AddCards', self.window())
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editor = addCards.editor
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ankiNote = editor.note
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# we have to fill out the card in the callback
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# otherwise we can't assure, the new window is open
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if 'fields' in note:
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for name, value in note['fields'].items():
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if name in ankiNote:
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ankiNote[name] = value
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editor.loadNote()
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if 'tags' in note:
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ankiNote.tags = note['tags']
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editor.updateTags()
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addCards.activateWindow()
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# if Anki does not Focus, the window will not notice that the
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# fields are actually filled
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aqt.dialogs.open(windowName, self.window())
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addCards.setAndFocusNote(editor.note)
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if currentWindow is not None:
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currentWindow.closeWithCallback(openNewWindow)
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else:
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openNewWindow()
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else:
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addCards = aqt.dialogs.open('AddCards', self.window())
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addCards.activateWindow()
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@api()
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def guiReviewActive(self):
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